Technical Artist
1 week ago
**Position Title**: Technical Artist
**Project Overview**:
We are looking for a Technical Artist to work in our Robotics team and support our research projects and tasks to advance robotics research.
**Overall Responsibilities:**
As a Technical Artist in the Robotics team, you will play a key role in enabling our ongoing research goals through the design, simulation and manufacturing of 3D objects and props for our robots to interact with. You will leverage your expertise in CAD toolsand an understanding of physics simulation to create simulations of 3D models and scenes to closely match the conditions and behaviours of the real world as well as optimise the design of physical objects and models to make sure they can be accurately representedin simulations.
**Top 3 Daily Responsibilities**:
- Create various 3D objects from scratch for our robots to interact with. These would be designed with CAD software and then often printed with 3D printers. The code for generating these objects will often be procedural, for example, generating gears withthe dimensions and number of teeth as input arguments.
- Manipulate existing 3D models so they are better suited for simulation. Many robots come with very precise CAD models that while accurate, are not well-suited to simulation. Such manipulations often include reduction of vertex count and decomposition intoconvex parts.
- Modify rendering parameters of simulated scenes: we often want to render a simulated scene such that it looks as similar as possible to what a real camera would capture. This could involve changes to lighting, colours, textures, and simulated camera parameters.
**Mandatory Skills/Qualifications**:
Technical Art:
- Education and experience in creating and manipulating 2D and (especially) 3D assets.
Artist's reel or portoflio to be submitted along with the CV
Coding experience:
- CAD software
- OnShape, 3DS Max, Maya, SolidWorks, MeshLab, Blender (at least one: 2+ years)
- Python (2+ years)
- Feature Script (2+ years)
- Some familiarity with physics simulation software.
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