3d Unity Game Developer
1 week ago
About Us
We are
TINK TEAM LTD
, a UK-based technology company and a newly formed
independent game development studio
. Our team is currently building
three new game projects
simultaneously, focusing on high-quality 3D gameplay, cinematic, and modern Unity workflows.
As we expand our game division, we are looking for a
Mid–Senior 3D Unity Game Developer
who can help shape the technical foundation of our upcoming titles.
Role Overview
This role is open to both
Mid-Level
and
Senior-Level
Unity developers.
The scope of responsibility will adapt based on your experience:
- Mid-Level:
Build gameplay features, integrate 3D assets, and support core systems.
- Senior-Level:
Architect systems, optimize performance, mentor teammates, and guide technical decisions.
You will have direct influence on the gameplay feel, technical quality, and final delivery of our in-development games.
Key Responsibilities
Core Responsibilities (All Levels)
- Develop
3D gameplay systems
(movement, interactions, camera, physics, UI).
- Integrate and optimize
3D assets, animations, environments, and VFX
.
- Create and polish
UI, menus, and in-game interaction flows
.
- Optimize performance across platforms (profiling, LODs, batching, memory).
- Collaborate with game designers, artists, and producers throughout development.
- Write clean, maintainable, well-documented
C# code
.
- Use Git for version control and team coordination.
Mid-Level Additional Scope
- Implement gameplay features from concept to final polish.
- Fix bugs, iterate based on feedback, and improve existing systems.
- Build small tools or utility scripts when needed.
Senior-Level Additional Scope
- Lead
technical architecture
, system design, and project scalability.
- Build complex systems (AI, state machines, interaction frameworks, tools).
- Improve workflows with custom
editor tools
and pipeline enhancements.
- Guide and mentor junior/mid developers, perform code reviews.
- Ensure performance, code quality, and technical consistency across the project.
Required Qualifications
Mid-Level
- 2–4 years of hands-on Unity + C# experience
- Completed at least one game or large prototype
- Strong knowledge of prefabs, ScriptableObjects, animations, and Unity 3D fundamentals
- Good understanding of lighting, physics, materials, and cameras
- Ability to take ownership of tasks and deliver features independently
Senior-Level
- 5+ years professional Unity experience
- Shipped at least 1 commercial 3D game
- Strong system architecture, performance optimization, and editor tooling experience
- Deep understanding of animation workflows, rendering pipelines (URP/HDRP)
- Ability to lead technical decision-making and mentor other developers
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