3D Game Character Artist/Animator
5 days ago
Location
: Cambridge/Cambourne, UK (Hybrid)
Company
: Cambridge XR – Where Immersion Meets Intelligence
Contract Type
: Temporary/Part Time (3 months) with the possibility to extend beyond.
Salary
: £29 - 32K PA depending on experience.
Please Read Before Applying -
Any applications that do not meet all of the following 6 criteria will NOT be considered:
- We currently
cannot offer visa sponsorship
for international candidates and would only consider
candidates with UK work authorisation
. - The current role is a
Hybrid work one and requires at least 3 days on site in Cambourne
, Cambridgeshire. - Applicants
must have a portfolio
showcasing skills in
3D character design and animation
. - Applicants
must have experience of the Unity Engine and character animation
in Maya, 3D Studio Max Blender, or similar software. - This job is for a
junior/mid-career 3D artist
. Applicants with too little or too much experience will not be a good fit. - Please apply by
emailing with your CV, cover letter and portfolio (a PDF)
.
Do NOT apply through LinkedIn
.
JOB DESCRIPTION
At Cambridge XR, we blend creativity, technology, and research to push the boundaries of how people learn, play, and interact in virtual worlds. Based in the heart of Cambridge's innovation ecosystem, we're a close-knit, multidisciplinary team of developers, artists, and researchers creating next-generation experiences that combine XR and AI. We value curiosity, experimentation, and the playful spirit that drives innovation.
Join us on a project to transform museum experiences with intelligent and engaging immersive digital content. If you're a talented 3D/Technical Character Artist/Animator with a passion for bringing characters to life in Augmented Reality—someone who loves solving creative challenges and thrives in a small, dynamic team where your ideas truly shape the final product.
ESSENTIAL CRITERIA
Qualifications and Experience
- Degree (or equivalent experience) in Game Art, Game Development, Computer Animation, 3D Modelling, Computer Graphics, or related field.
- Minimum of 3 years' experience as a 3D Character Artist/Animator/Game Developer, ideally in AR and mobile.
- Strong portfolio of animated game-ready characters.
Technical Skills
- Expertise in developing and optimizing 3D characters for Unity across multiple platforms (mobile, AR, VR).
- Proficiency with Maya, Blender, 3ds Max, or ZBrush.
- Good understanding of character rigging, skeletons, IK systems, blendshapes, and skin weighting.
- Experience implementing real-time character animations, procedural animation or facial rigging, using both keyframe and motion capture data.
- Good knowledge of Unity's animation systems (Mecanim, Animator Controller, Timeline).
- Good grasp of materials, shaders, lighting, and performance optimization for real-time 3D.
Collaboration and Workflow
- Experience collaborating with artists, designers, and engineers to ensure technical feasibility and creative quality.
Personal Attributes
- Strong artistic sensibility and attention to detail.
- Excellent communication and teamwork skills.
- Enthusiasm for immersive storytelling, character-driven design, and emerging technologies.
- Self-starter attitude and willingness to grow with a small, high-impact team.
DESIRABLE CRITERIA
- Background in motion capture pipelines or animation retargeting.
- Experience working on commercial or published titles.
BENEFITS
- High-specification gaming laptop (PC).
- Gym membership.
- BUPA health check.
INTERVIEW PROCESS
- 1-hour interview with company CEO and portfolio showcase.
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