Internship - Mac GPU Driver Engineer
1 week ago
Join the team that makes the groundbreaking graphics performance of the Apple processors possible
Apple's GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line.
You'll collaborate with engineers across Apple to build tools and APIs to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices.
Description
We are seeking an upbeat and focused individual with a strong passion to learn and succeed. The Apple Silicon Mac GPU Driver team needs engineers to design, develop, and support the Metal GPU drivers that power high-performance 3D rendering engines, neural networks, computational photography algorithms and more.
We are looking for a software engineer intern to work with our User Mode driver engineers in London. During the internship you will learn and apply knowledge of GPU architecture and GPU drivers to build novel solutions to enhance the GPU driver in use across all Apple platforms. You may also develop graphics and compute applications with the Metal API and Metal Shading Language to exercise the driver and GPU.
Minimum Qualifications
Pursuing a Technical undergraduate or graduate degree
Understanding of the graphics pipeline or parallel computing
GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
Programming knowledge of C/C++
Strong problem solving and debugging skills
Compute system architecture knowledge including CPU or GPU architecture
Preferred Qualifications
Knowledge of real-time graphics algorithms and machine learning
Operating systems or compiler knowledge is a plus
Excellent written and oral communication skills
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