Lead Game Designer
2 weeks ago
Lead Game & Experience Designer (Children's Gamified Apps & Rewards)
(B+, b-mee ecosystem — Kids FinTech & Life Skills)
Overview
We are building one of the world's most engaging financial education and life-skills ecosystems for children and teens — combining gamification, rewards, story-based learning, and behaviour design.
To bring this vision to life, we are hiring a Lead Game & Experience Designer with deep experience in creating apps that children love — fun, habit-forming, visually engaging, emotionally rewarding, and safe.
This role blends gaming, behavioural psychology, product design, and kids' digital engagement.
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Mission of the Role
Design the core engagement loop, gamified mechanics, rewards journeys, character interactions, and habit-building features that make B+ and b-mee as irresistible to children as gaming platforms — but with positive, real-world outcomes.
This person will define how children feel, play, earn, learn, and grow inside our app.
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Key Responsibilities
- Gamification & Behavioural Systems
• Build the full gamified reward loop — earning, streaks, progression ladders, XP, levelling.
• Create habit-building flows that make routines fun and rewarding.
• Develop challenges, quests, badges, and token-based achievements.
• Design systems that evolve with age (5–9 → 10–13 → 14–18).
- Child-Friendly UX & Emotional Design
• Create playful, intuitive UI that children can navigate without help.
• Use colour/animation/micro-interactions to spark dopamine safely.
• Design interfaces that feel magical, positive, and deeply rewarding.
- Engagement, Retention & Motivation
• Build systems that keep kids returning daily:
• Daily missions
• Weekly reward goals
• Monthly "big" unlocks
• Surprise & delight moments
• Use positive reinforcement, not addictive patterns.
- Character & Story Development
• Collaborate on character creation (B-MEE Champions / B+ personas).
• Develop in-app animations, fun personalities, and emotional reactions.
• Create short micro-stories or quests connected to money, life skills, and wellbeing.
- Reward Architecture
• Design how digital rewards (B-Bucks / tokens) feel, sound, animate, and unlock.
• Align digital rewards with real-world benefits and parenting controls.
• Ensure everything is balanced, encouraging, and age-appropriate.
- Prototyping & Testing
• Build clickable prototypes using Figma or Unity.
• Run weekly testing with children and parents.
• Analyse engagement data to evolve and improve mechanics.
- Safety & Ethics
• Ensure all design follows:
• COPPA compliance
• Age-appropriate design code
• No dark patterns
• High parental trust
• Build healthy habits — not dependence.
⸻
Ideal Background
• Experience designing children's games, kids apps, or playful mobile products.
• Prior work with:
• Gacha-style systems
• Progression design
• Habit loops
• Reward-based UX
• Character-driven interactions
• Skilled in Figma, Unity, animation tools, or prototyping software.
• Passion for turning real-life lessons (money, routines, life skills) into engaging interactive play.
• Familiar with Gen Alpha digital behaviour and emotional motivation.
⸻
Personality & Culture Fit
• Playful but strategic
• Understands child psychology
• Obsessed with dopamine micro-moments
• Blends creativity with data
• Loves building worlds and systems
• Always designing with a parent's trust in mind
• Thrives in fast-paced startup environments
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