Principal Technical Artist: Animation
3 days ago
OverviewBecome part of a team working on large-scale, rewarding creative projects in an inclusive, collaborative environment. Rockstar Games is looking for a passionate Principal Technical Artist to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. This is a full-time, permanent, in-office position based in Rockstar’s game development studio in the heart of London.WHAT WE DOCreate and maintain Animation tools and pipelines.Continually innovate while solving technical problems.Work closely with fellow Technical Artists and related departments where tools and pipelines intersect.Provide support for an ever-growing Animation team.RESPONSIBILITIESDesign, develop, and support animation tools and pipelines in DCC and standalone contexts.Develop automated solutions to process data without user input.Provide thorough and thoughtful feedback (e.g., during code reviews and mentorship).Work with Runtime and Animation teams to push engine features forward.Write clear documentation for tools and workflows created.Help problem solve and diagnose unexpected issues affecting animators.QUALIFICATIONS8+ years of professional experience as a Technical Artist or similar role writing tools.Experience working through a full production cycle of a released game or equivalent experience with long-term projects or toolsets.SKILLSExperience mentoring more junior team members.A strong understanding of coding UI using PySide or PyQt including use of advanced features.A strong understanding of the underlying math that 3D animation systems utilize.A strong understanding of software engineering concepts and patterns.Strong problem-solving skills and ability to think outside the box.Experience driving new ideas forward from conception to final product.Experience writing C++.Experience working with in-engine animation systems.Knowledge of character rigging and related tools and systems.PLUSESPlease note that these are desirable skills and are not required to apply for the position.Experience working with package management and deployment systems (e.g. rez, pypi).Professional experience working as an Animator in games or VFX (not an Animator role).Professional experience in multi-platform, multi-project environments.Professional experience working in a large team spread across multiple locations and timezones.HOW TO APPLYPlease apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process and to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.ADDITIONAL INFORMATIONDo you have the right to work in the UK? Please provide details of your eligibility to work in the UK (e.g., British Citizen, EEA Passport Holder, Visa and Permit type, etc.).Privacy: Your personal information will be collected and used by Rockstar Games in accordance with the Privacy Notice for Job Applicants. For details on data usage and rights, contact the Privacy Office via the Privacy Notice. #J-18808-Ljbffr
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