Technical Artist Generalist

2 weeks ago


City Of London, United Kingdom LTG Full time

Permanent : (Hybrid) Overview Were seeking a versatile Technical Artist to join our team. Youll serve as the bridge between art and tech working closely with game designers and artists to bring our creative vision to life. Your expertise will be crucial in developing and implementing shaders dynamic visual effects and efficient rigging for characters and assets. Due to the unique nature of this role there is a requirement on-site at least 2 days a week at our London Studio. Key Responsibilities Collaborate with artists designers and programmers to develop and maintain efficient content creation pipelines. Create and optimise art assets (e.g. 3D models textures animations) for use in Game Engines ensuring high visual fidelity while adhering to performance targets. Develop custom tools scripts and shaders to streamline the artistic workflow. Troubleshoot and resolve technical issues related to art asset integration rendering and performance. Work with artists to establish best practices and technical guidelines. Provide technical support and training to the art team as needed. Research and prototype new techniques and technologies to push the boundaries of visual quality. Creating real-time visual effects authoring both in-game engines and DCC tools such as PopcornFX or EmberGen. What We’re Looking For Proven experience as a Technical Artist in game development or a related industry. Deep expertise with Unreal Engine or Unity and rendering pipelines Hands-on experience integrating assets shaders and tools directly in-engine Proficiency with industry-standard 3D software such as Maya Blender Houdini or Substance Painter. Hands on experience with Computer vision models Segmentation depth and masking for realtime processing. Solid understanding of real-time rendering principles lighting and shading. Excellent problem-solving skills and the ability to diagnose and resolve complex technical issues. Proficient with at least one programming language such as C C# Python or TypeScript with the ability to write shaders in CG / HLSL as well as work in node-based editors. Strong communication skills with the ability to collaborate effectively across multiple disciplines. A strong portfolio demonstrating a combination of artistic and technical work including examples of optimised assets visual effects or custom tools. Nice to Have Comfortable working within an R&D / prototyping environment. Experience with emerging technologies across multiple platforms such as mobile XR Web Touch designer experience Rigging experience in Autodesk Maya Blender or other DCC tools About PRELOADED We are a BAFTA-winning games studio inventing new ways to play for everyone. We harness the power of play to create the experiences of tomorrow. Founded in 2000 PRELOADED believes that play in all contexts and for all audiences has the potential to impact our world positively. As a cross-disciplinary team of artists designers play specialists and creative technologists we are united by this shared mission - what we call Play with Purpose. Together we craft a diverse range of playful experiences. We help organisations brands and institutions engage next-generation audiences and collaborate with technology platforms to imagine the future of play. #J-18808-Ljbffr



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