Technical Designer

2 days ago


London, United Kingdom Splash Damage Full time

**About Splash Damage**

Splash Damage is dedicated to crafting team-based games that ignite friendships as much as they do healthy competition and teamwork. We’ve forged enduring experiences within some of gaming’s most beloved franchises over the years and are now entering a bold new era fuelled by ambitious projects utilising both established and original IP, a move into self-publishing and expansion into new locations.
We’re advocates for a healthy work-life balance and believe that our teams create the best work when they have a range of perspectives and experiences to draw from. We’re committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone’s voices are heard.
Our efforts have been recognised with several best employer awards over the years. Most recently, we were awarded the coveted 3-star ‘world-class employer’ accreditation by Best Companies and named the 58th best large company to work for in the UK, and the 29th best large company in London.
Due to the on-going COVID-19 situation, we’re all currently working from home. We continue to hire across our projects and will set you up remotely for the time being.
We offer a comprehensive benefits package for you and your family, including:

- Private Medical and Dental Cover for you and your family, along with the 24/7 Babylon digital GP service
- Get mental health support from our trained Mental Health First Aiders or via our third-party counselling service
- 24/7 employee assistance helpline offering advice and support on a range of topics, including health, relationships, finances, and the law
- 25 days of annual leave, plus 8 public holidays and our annual closure between Christmas and New Year’s
- Industry-leading fully-paid 30 weeks maternity leave & 10 weeks paternity leave
- Enhanced company pension contributions
- Our famous social events are open to you and your family to help you build friendships and have some fun along the way
- Group life assurance scheme
**The Role**
As Splash Damage’s Technical Designer you will work closely with the design team, contributing to the game design. Identify technical pitfalls and challenges while offering solutions and opportunities to innovate. You will prove new features by developing prototypes or providing accessible prototypes for the design team to experiment with. You will maintain familiarity with the technical and design aspects of the game’s development.
You will mentor, coach, manage and direct other Designers if necessary, including identifying Designers to work on features, levels or products within the studio. You will regularly be part of peer-reviews.
You will liaise with other disciplines in the development of complex features representing Design’s interests, ensuring implementation meets the design brief.
You will act as a technical reference for designers in evaluating features and setting or sharing best practices in production workflows within the team and studio. Support the programming team by assisting in debugging and optimization or undertaking light programming work. You will carry out development tasks such as implementing scripted features on systems or levels.
You will regularly communicate out progress against quality, scope and game vision alignment expectations. You will discuss and explain the rationale behind your decision making and listen, iterating on feedback from other disciplines or Designers. You will regularly present the areas of the game you are responsible for to the studio. Where necessary you will speak to the media and prepare key product messaging for the media.

*
Essential Skills and Experience*
- A passion for making and playing games, especially the design and technical aspects of their creation.
- Significant industry experience and 1 shipped AAA current gen console or PC title that featured a multiplayer component, worked on from beginning to end
- The ability to work independently without close supervision
- Experience with a scripting or programming language (visual or text based)
- Experience of prototyping gameplay mechanics using UE4, Unity, or similar
- Experience in creating first or third person shooters
- Excellent verbal and written communication skills
- Experience writing high quality and thorough design documentation
- The ability to work collaboratively with other disciplines
*
Preferred Skills and Experienc*e
- Knowledge of players motivations, psychology and cognitive biases
- Knowledge and understanding in multiple areas of design, with emphasis in areas where digital prototyping is required
- Experience with C# or C++
- Aspire to create holistic designs where systems and subsystems work together to make a whole that is more than the sum of its parts
- Some knowledge of design methodologies and frameworks (e.g. MDA, Rational Game Design, PENS etc)
- Undergraduate degree in Video Game Design, Computer Science, Entertainment or a form of technical training
Splash D


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