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Lead Technical Artist
2 months ago
Jagex is seeking an experienced Lead Technical Artist to join our team and lead the technical art direction for our upcoming game. As a key member of our art team, you will be responsible for ensuring that the artistic and creative vision for the game is not compromised by technical limitations.
Key Responsibilities:
- Drive quality standards and ensure all content meets technical specifications while hitting art direction criteria.
- Lead others on best practice, including defining and documenting game or engine technical specifications and driving workflow optimizations.
- Strategically plan and deliver professional quality tools and scripts for art packages (Python, MEL, Z-script) or tools that extend to the game engine.
- Author and maintain scripts, tools, or documentation for external asset production.
- Ensure all tools have streamlined UX with re-usable modular components, highly adaptable controls together with clear documentation.
- Build, document, and maintain a robust framework on which to build the game's foundation (folder structures, naming conventions, etc).
- Lead the definition of specifications and strategic planning for a game's graphical technology, tooling, and performance.
- Be the 'go to' technical expertise point of contact between code and art, feeding back to the game engineers on system needs and improvements.
- Investigate and champion new techniques that push visual innovation whilst adhering to art direction and game engine parameters.
Requirements:
- Proven experience as a lead technical artist on games developed in Unreal Engine or similar game engines.
- A keen eye for visual focus, quality and an understanding of how to follow and uphold key art direction and vision.
- Teaching and mentoring proficiency in scripting languages such as Mel, PyMel, PyQT, Python, C# and LUA.
- Experience with or exposure to high level shader languages such as glsl, hlsl and cgfx with the ability to optimize surfacing.
- Demonstrable experience with performance tracking in games.
- Excellent knowledge in modern content creation applications (Maya, Substance, Z-brush, Houdini, Photoshop, etc).
- Deep experience of end-to-end modern development pipelines in 3D asset creation, VFX and animation.
- Ability to script and plan code for efficient re-use and extensibility adhering to coding standards.
- Proven experience of optimization techniques and robust memory budget management.
About Jagex:
Jagex is a thriving international games company with a growing library of forever game IPs for core gamers. We have such huge expertise at running games for the long term that we re-define expectations for what evergreen success looks like.
We create spaces for our players to come together – with each other and with us – inside and outside of our games. We empower our players with real influence on the game's evolution. We help our players belong. Our community experiences give players a greater stake in what they're playing, creating loyal forever fans.