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Senior Technical Animation Specialist
2 months ago
Supermassive Games is seeking a highly skilled Senior Technical Animator to join our team. As a key member of our animation team, you will be responsible for bridging the technical and creative aspects of game production.
Key Responsibilities:- Collaborate with cross-functional teams to plan, prototype, and develop gameplay systems with complex behaviors and mechanics.
- Enhance animation quality and push boundaries to match our game style.
- Take ownership of the technical aspects of animation integration and systems.
- Implement assets into the game engine, setting up and connecting all relevant content for state machines, simulations, gameplay systems, logic, and cutscenes.
- Set up runtime simulations, such as ragdolls, cloth, or hair dynamics and procedural animation to characters and objects.
- Cost required technical work and suggest appropriate implementation plans, provide proactive progress updates.
- Ensure project assets are organized and adhere to project/studio conventions and best practices.
- Act as a mentor and coach to more junior members of the team, providing advice and guidance where needed.
- Strong knowledge of animation state machines, gameplay mechanics, and animations, in-engine IK and physics systems.
- Experience with programming languages such as Mel, Python, PySide, and PyQt UI Frameworks.
- A track record of using animation software such as Motion Builder, Maya, and a basic understanding of fundamental animation and rigging principles.
- Experience in the latest developments of animation-related aspects of Unreal, such as the control rig BP, Metahuman animator, and Motion matching.
- Ability to determine the best integration approach to fit feature requirements.
- Expert problem-solving and debugging skills.
- Demonstrable experience of owning a feature, area, or game level.
- Background in working on realistic, high-quality, cinematic animations.
- Proven ability to balance quality with technical restrictions.
- Experience of mentoring and supervising others.
- Preferably at least a shipped title as a technical animator.
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break).
- Private Medical Insurance (BUPA).
- Life Assurance (6 x annual salary).
- Salary Exchange Pension Scheme.
- Employee Assistance Programme.
- Income Protection.
- Enhanced Family Leave (maternity and paternity pay).
- Generous staff referral scheme.