Senior Real-Time Rendering Algorithm Developer
1 month ago
As a leading global tech company, we are currently looking for a senior graphics expert with a strong background in real-time rendering algorithms on GPU. The ideal candidate will have a strong understanding of advanced graphics and rendering algorithms, including GBuffer, ray tracing, and global illumination. They will be responsible for proposing new ideas, developing new graphics and rendering algorithms for mobile GPU, and analysing GPU applications to generate performance and power improvements. The successful candidate will also have hands-on experience with one or more of the following graphics APIs: Vulkan, OpenGL, Metal, DirectX11 or 12, and OpenCL. They will also have excellent programming skills using C or C++. The successful candidate will be able to work independently and as part of a team, and will have a strong motivation to work with ray tracing, game engine development, or device driver development.
Key Responsibilities:
- Prior Graphics Knowledge: GBuffer, Ray tracing, Global Illumination, Screen space processing such as SSAO or motion vector.
- Experience with Graphics APIs: Vulkan, OpenGL, Metal, DirectX11 or 12, and OpenCL.
- Programming Skills: C or C++.
- Motivations: Ray Tracing, Game Engine Development, or Device Driver Development.
Key Words:
GPU, Graphics, Driver Development, C, C++, Firmware, Embedded Systems, CPU, Driver internals, Software Architecture, GBuffer, Global Illumination, DirectX, OpenGL, Vulkan, GL ES, Game Engine, Ray Tracing, Arm Architecture
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