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Game Development Engineer
1 month ago
We're a small, innovative company that creates immersive games to unlock people's imagination and inspire self-expression. Our current project is a multiplayer cooperative game with a unique creative wrapper. If you can envision a blend of Jim Henson's Labyrinth and Wrestlemania, you'll be on the right track.
Coding WorkflowWe utilize C++ for most of our development work, focusing on data-oriented approaches to minimize friction and maximize feature delivery. Our workflow is designed to be efficient:
- Our entire codebase builds for debug in under 4 minutes, and a single code file change rebuilds in under 5 seconds.
- Rebuilding assets, including shaders, takes around 25 minutes, and hot reloading means occasional game restarts when assets or data are updated.
As a key member of our team, you'll be responsible for:
- Thinking creatively to push the game's visual boundaries and deliver innovative solutions.
- Collaborating with Adam, our Art Director, to align with the game's visual direction.
- Delivering pivotal visual and pipeline technology, leveraging your expertise in rendering and performance tuning.
To succeed in this role, you'll need:
- At least 5 years of experience as a Rendering Engineer.
- Strong knowledge of performance tuning and optimization.
- C++ proficiency.
We're looking for candidates with:
- An artistic eye combined with coding skills.
- Experience shipping a game as part of a team.
- Delivering cross-platform projects.
We offer:
- Private Medical Cover.
- Weekly PT Sessions.
- 20 days base holiday, plus a studio shutdown from Christmas Eve to New Year's Bank Holiday.
- Accrued extra holiday days per year of employment.