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Lead UI Artist
2 months ago
Gunzilla Games is a pioneering independent AAA video game developer and publisher, dedicated to creating immersive and engaging gaming experiences. Our team is comprised of talented individuals from various industry-leading studios and publishers, united by a passion for innovation and excellence.
About the JobWe are seeking a highly skilled and experienced Lead UI Artist to join our team and contribute to the development of our upcoming AAA Battle Royale 2.0 third-person shooter, Off The Grid. As a key member of our UI Art team, you will be responsible for designing and implementing high-quality UI Art in Unreal Engine 5, working closely with cross-functional teams to deliver exceptional gaming experiences.
Key Responsibilities- Lead the UI Art team and inspire, mentor, and manage a team of UI Artists to deliver high-quality UI Art.
- Ensure the quality and consistency of UI Art produced on the product team.
- Collaborate with UX Design, Tech Design, and Code teams to create AAA-quality UI experiences.
- Participate in the creation and implementation of design systems, game menus, HUD elements, iconography, UI materials, and shaders.
- Contribute to shipping product team features on time and to quality.
- Identify and flag new and emerging design patterns or systems from the product team to UI Art Directors.
- Collaborate with the greater UX/UI Department to ensure consistency and quality is maintained across the product.
- 7+ years of experience designing, implementing in-game UI, working in agile environments, and on multi-disciplinary teams.
- 2-4 years of experience managing a team of UI Artists.
- Extensive experience with 2D art and authoring tools like Figma, Photoshop, Illustrator, and AfterEffects.
- Degree in Graphic Design, Human-Computer Interaction, Interactive Media, or equivalent work experience as a User Interface artist.
- Experience implementing AAA-quality UI Art in Unreal Engine or other comparable game engines.
- Portfolio demonstrating a keen eye for Motion Design and animation.
- Experience with building shaders and materials in Unreal Engine or comparable game engines a bonus.
- Experience in creating 3D game assets in software a bonus.
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership