Senior Technical Artist

4 weeks ago


Middlesbrough, United Kingdom Double Eleven Full time

As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems

We strive to avoid crunch. Overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.

We’re looking for a Senior Technical Artist to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.

As a Senior Technical Artist at Double Eleven, you’ll develop new and existing pipelines, tools and workflows for artists for a variety art software's using languages such as Python, Maxscripts and C# in conjunction with Unreal, Unity and bespoke engines.

We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.

Strictly no agencies (sorry guys) and we’re unable to sponsor a visa for this role.

**Would you enjoy**
- Helping to create great games
- Being part of an amazing team working on multiple AAA titles
- Being trusted to work independently and proactively to the highest standards
- Working with experienced teams in the industry
- All that without having to sacrifice your work-life balance or worry for your job security

**What you'll be doing**
- Develop, update and maintain the technical pipelines, tools and workflows for artists and projects across the studio; from initial specifications, through to final in-game implementation and continued future support
- Identify and create methods to improve art pipelines and visual quality
- Profile and implement solutions for improving performance and optimization of art assets without sacrificing artistic vision or exceeding technical limits of minimum specification mobile devices
- Proactively identify new technologies and techniques that will improve the game
- Create detailed, easy to read documentation of toolsets and workflows that the team can rely on
- Support the Art, Engineering and Design Teams, helping to resolve technical difficulties
- Mentor and guide team members in areas of expertise; instil best practices
- Oversee the implementation of new techniques
- Willing and able to take on responsibilities outside of core specialism in line with the needs of the studio requirements

**What we're looking for**
- Significant experience as a Technical Artist or related art role, working on or shipped at least one AAA title
- Can demonstrate creativity and technical ability within the constraints of console development
- Solid understanding of current and next-gen art pipelines and techniques in game development
- Excellent knowledge in Maya and Substance Designer and Painter
- Familiarity with visual FX, lighting, materials, and post effects
- Experience with HLSL shader creation and PBR material workflow
- Excellent time management and communication skills and the ability to handle large workloads efficiently
- Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a technical artist
- Experience working in an Agile workflow

**Qualifications**

All relevant qualifications considered

**What to expect**
- Start your day any time between 8:00am and 10:00am
- 35 working hours per week with a flexible 1 hour lunch break
- 29 days of holiday leave (20 days leave + 8 bank holidays + your birthday)
- 8+ days discretionary annual leave during the end of year holiday break
- 1 day off if you’re moving house
- 5 additional days holiday for 5 years service and a further 5 days holiday added for your epic 10 years service milestone
- A regularly benchmarked salary
- A personalised development plan mapped against our clear progression framework
- Vitality Private Healthcare, discounts and rewards for you and your family (upon the successful completion of your 6 month probationary period)
- Access to mental health support via Plumm (includes 4 free video counselling sessions per month)
- Potential for annual performance bonuses and end of year bonuses
- Fast decision-making to allow you to thrive
- Cutting edge tools and workflows so you can focus on creativity
- Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included
- State of the art studio facilities (VR setup, games room, book library, high spec kitchen area and more)
- Free juice, hot drinks, fruit and monthly free team lunches
- Cycle to Work scheme
- Employee referral bonus (up to £2000)
- UK relocation package which includes financial compensation and



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