Environment and Prop Artist
7 months ago
**Start**: Immediate
**Duration**: Full Time
**Location**: Liverpool or Remote (UK)
We have an amazing opportunity for an Environment Artist to join our team and work on Sea of Thieves. We're looking for someone with a passion for creating stylised props and environments in Zbrush.
**Responsibilities**
- You will work closely with the development team and help set artistic standards
- Work with other disciplines to establish technical and aesthetic guidelines for art in the game
- Creating high quality assets
**Required Experience**
- Strong experience of texture and material creation
- Experience in Maya (or equivalent) and Photoshop
- Experience in ZBrush (or equivalent) and sculpting workflows
- Experience working in a games studio as an Artist
- Good communication skills and a great team-player attitude
- Ability to suggest creative solutions
- Awareness of current industry trends and techniques
**Nice to have**:
- Experience in Substance Painter, Substance Designer or similar tools for creating in game PBR materials
- Understanding of FX creation
- Some understanding of the end-to-end 3D pipelines
- A good eye for form, shape, structure, colour, and light
- Understanding of UE4 and/or UE5
**Important**
The interview process for the Environment and Prop Artist role is made up of 3 stages:
- First interview (45 minutes) - An informal chat to discuss your experience and working history relating to the position with members of our Art team. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
- Art Test - Art test sent by the recruitment team and reviewed by the hiring team.
- Final interview (30 minutes) - A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid You will have a lot of opportunities to ask any questions about the studio and Culture.
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