Junior Animator
6 months ago
At **Omeda Studios**, we are a remote-first game development company passionately working on our debut title, **Predecessor - our Action MOBA for PC and Consoles** that is currently in Early Access. We are looking for skilled professionals eager to contribute their talents in creating and delivering engaging content for a game designed to entertain players for years. Join our expanding team and be part of this thrilling journey
As a community-driven studio, our core mission is to develop games that resonate with our players. We firmly believe that incorporating community feedback is essential to crafting immersive gaming experiences that players simply won't want to pause.
Following the successful closure of a $20 million Series A funding round, Omeda Studios boasts a dynamic blend of seasoned industry professionals and talented community members. Together, we are committed to shaping and realising our vision, as well as tackling the exciting challenges that lie ahead.
**And this is where you come in **As a Junior Animator at Omeda Studios, you will be responsible for the design and implementation of AAA animations working within our Animation Team. This is an excellent opportunity for an aspiring Animator to gain hands-on experience in the game development industry.
**In This Role, You Will**:
- Design and implement high-quality AAA animations to support gameplay and art direction.
- Animate complete character sets from motion capture including: locomotion, abilities, lobby, and emote animations in Autodesk Maya.
- Collaborate closely with art, VFX, design, and programming teams to anticipate and overcome challenges, meeting visual requirements and constraints.
- Implementing and testing animations into Unreal Engine.
**What We're Looking For**:
- Junior level animators with an applicable degree or certificate.
- A strong reel/portfolio showcasing strong understanding of body mechanics and game animation.
- Animators who are interested in working with a motion captured pipeline.
- A critical eye for timing, spacing, and strong posing.
- Understanding of game animation fundamentals.
**Nice To Have**:
- Experience with motion capture.
- Experience in Unreal Engine
- Skills in secondary areas such as rigging, skinning, and scripting
- Understanding of HIK rig in Autodesk Maya.
- Experience with real-time networked multiplayer games.
- A passion for MOBAs.
**Benefits**:
- Global, remote team.
- 25 days holiday.
- Healthcare.
- Access to GDC Vault & Devcom VODs.
- And more to come
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