Technical Artist

1 month ago


Middlesbrough, United Kingdom Double Eleven Full time

We see ourselves as a new civilisation of people emerging to make the world of gaming better. Were a different breed of games company - we do things our own way in our own style, not necessarily following whats been done before.

Our people are at the heart of our evolution and we nurture them to be their best. Without them our vision would fail.

We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst still working on great gaming titles.

Weve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Were growing rapidly and as a result were looking for a Technical Artist to join our studio in Middlesbrough (UK), home to both coast and countryside. As a Technical Artist at Double Eleven, youll work closely with Artists, Producers and Designers as part of an experienced team where both your technical skills and creative vision will help shape the creative content. You will help drive, refine and document tech art best practices, working with the other disciplines to ensure standards and processes are reviewed regularly to ensure efficiency and quality, within a project.

In this role you will set up camp at our HQ in Middlesbrough. We are continuing to assess the covid-19 situation, and our studio is set-up with the necessary covid-19 support measures to keep our teams safe. The wellbeing of our teams is at the heart of everything we do, and we are keen that all our teams feel safe and reassured.

Strictly no agencies (sorry guys) and were unable to sponsor a visa for this role. We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.

**WOULD YOU ENJOY**:

- Helping to create beautiful games
- Being part of an amazing team working on multiple AAA titles
- Being trusted to work independently and proactively to the highest standards
- Working with experienced teams in the industry

**WHAT YOULL BE DOING**:

- Monitor the technical pipelines for all art within a project; from initial specifications, through to final in-game implementation and continued future support
- Identify and create methods to improve art pipelines and visual quality
- Profile and implement solutions for improving performance and optimization of art assets without sacrificing artistic vision
- Proactively identify new technologies and techniques that will improve the game
- Create detailed, easy to read documentation of toolsets and workflows that the team can rely on
- Develop and maintain art asset pipelines
- Guide team members in areas of expertise; instil best practices
- Support the implementation of new techniques
- Support the Art, Engineering and Design Teams, helping to resolve technical difficulties
- Willing and able to take on responsibilities outside of core specialism in line with the needs of the project requirements

**WHAT WERE LOOKING FOR**:

- Demonstrable experience as a Technical Artist or related art role, working on or shipped at least one AAA title
- Can demonstrate creativity and technical ability within the constraints of console development
- Solid understanding of current and next-gen art pipelines and techniques in game development
- Knowledge and skills in Maya and Substance Designer and Painter
- Experience with HLSL shader creation and PBR material workflow
- Familiarity with visual FX, lighting, materials, and post effects
- Excellent time management and communication skills and the ability to handle workloads efficiently
- Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a technical artist
- Experience working in an Agile workflow

**QUALIFICATIONS**:

- All relevant qualifications considered

**WORKING AT DOUBLE ELEVEN**:
Were pretty sure were the best place to work, period.

Some of our benefits include:

- Competitive salary which is regularly benchmarked against the market as well as an annual pay review as part of an appraisal
- Flexible start time (start anytime between 8:00am and 10:00am)
- Flexible lunch hours 29 days of annual leave (20 days annual leave + 8 bank holidays + your birthday)
- A minimum of 8 days discretionary annual leave during the December holiday break (this is dependant on where the Christmas and New Year day fall each year)
- 1 day off if youre moving house
- 4 additional days annual leave for 5 years service and a further 4 days annual leave added for your epic 10 years service milestone
- Personal development plan designed in conjunction with you, your manager and our Training & Development Manager. Plus clear progression framework
- Vitality Private Healthcare for you and your family (upon the successful completion of a probationa



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