Technical Artist
6 months ago
**ABOUT SOUL ASSEMBLY**
Soul Assembly is an exciting and rapidly growing games developer, currently consisting of 70+ employees.
We have created some of the most high profile and most purchased titles in the XR space today, from our lovely offices in the heart of Leamington Spa. By joining the team now will give you the opportunity to be a part of a growing team exploring the exciting new opportunities that XR and the metaverse offer.
We pride ourselves on the supportive and creative environment we have within the studio, where our focus is always "Making Games With Heart and Soul."
**RESPONSIBILITIES**
This is a role where we will give you the chance to work on a current project that is a globally known and beloved game and where no day will be the same as the other. There is always a new challenge or opportunity to bring your skills and talents to the game You will be the person who enjoys a challenge and puzzle, this role will help others unlock the potential and bring their work to life.
By becoming our Experienced Technical Artist, we will give you the chance to be the bridge between teams and be a key player in making our games the visual and immersive experience that the talented artists and programmers want it to be.
As a Technical Artist you will enjoy collaborating and working closely with our art, design and programming teams to ensure that art elements are optimised for performance.
This role will also give you the opportunity to take the lead on improving art pipelines and overall visual quality and help us to keep Assets / Content within memory budget and performance guidelines.
You will have the ability to drive, refine and document tech art best practices within the studio, working with the other disciplines across the studio to ensure standards and processes are reviewed regularly to ensure efficiency and quality, while also proactively identifying new technologies and techniques that will improve our games for the player.
**REQUIRED SKILLS**
- Experience in Unity or Unreal
- High proficiency in 3D authoring tools, such as Maya, Substance Painter/Designer, Marmoset, ZBrush
- Experience with shader creation and exposure to HLSL or similar
- Skill with engine particle systems for VFX creation
- Ability to problem solve and think creatively
- A passion for games and game visuals
- Shipped at least one title as a technical artist or similar role
**NICE TO HAVE SKILLS**
- Exposure to C#, Python or Mel in scripting tools (such as game engines or authoring tools)
- Modern VR experience (e.g. Meta Quest, Steam VR headsets)
- Experience profiling and debugging performance issues on device
**WHY APPLY TO SOUL ASSEMBLY?**
Joining the team now will give you the chance to be a part of a successful and growing team, that is going from strength to strength. We'll also give you the opportunity to:
- Enjoy a relaxed, friendly and progressive work environment
- 25 days annual leave, with the ability to take 5 days over per year when needed and a “Duvet” day after one year
- Help define the studio culture and values
- Contribute your input and ideas to our games and to all areas of our business
- Be involved in defining studio processes and working practices.
In addition, we will:
- Pay a competitive salary, negotiable based on experience
- Enhanced Sick Pay
- Enhanced Family Leave
- Private Medical Insurance
- Provide regular activities such as pub, cinema nights and team-building events
- Relocation package for non-UK residents with support for all dependants
- Commitment to adding additional benefits as we grow.
At Soul Assembly, we strive to provide an inclusive environment where everyone, irrespective of background, can do their best work and be part of our rapid success and growth. Recruitment selection is based on skills, experience and being a good fit with our company values and mission statement.
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