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Audio Artist Iii
7 months ago
**Locations**: This is a fully remote position, available across most European locations.
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of _The Sims_, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
The Maxis Studio of Electronic Arts is looking for an Audio Artist III, with a focus on the Voice Editing efforts, to join the audio team to help ship packs for The Sims 4.
**Responsibilities**:
- Edit, synchronize, and compose voice samples from recording sessions to compliment character animations
- Clean voice samples from unwanted mouth sounds and/or noise floors
- Implement voice samples in game
- Test, trouble-shoot, and fix in-game bugs related to voice
- Create audio specifically designed for our unique brand
- Always be looking for ways to improve audio process, technology, and tools for voice
**Qualifications**:
- 3 years of voice editing on game projects or similar audio editing experience
- 5+ years of game audio experience
- Experience delivering final quality audio; either from a brief or starting with placeholder sounds in software
- Proficiency with standard audio tools (DAW, plugins, RX) and studio tools (microphone, compressors)
- Voice editing experience with expertise in relevant software packages, such as Logic Audio, Sound Forge, and ProTools
- Proficiency with both PC and Mac platforms, and comfort with custom tools
- Experience with Game Production and Design
- History of listening to and working with Voice Performance from the perspective of user experience
- Experience succeeding in a lively work environment History of having adaptability in a work environment, enabling work on multiple projects simultaneously and handling changing priorities
- _Bonus Qualification_: Max/Msp skills
- _Bonus Qualification_: Engineering voice recording sessions
- _Bonus Qualification_: A fan of Maxis titles and what we bring to players
- _Bonus Qualification_: Music performance skills, vocals in particular
**Connect your future to ours. Inspire. Dream. Play.**
LI-VEP1
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.