3D Artist

3 weeks ago


Dundee, United Kingdom Hyper Luminal Games Full time

Application Pack

3D Artist

Why Hyper Luminal Games?
- “Joining a company and a team in the games industry is exciting and daunting in equal measure Here at Hyper Luminal there is no ‘deep end’ to drop you into, you will be supported by the team from minute one. There are no bad questions on your learning journey to improving your skills and creating great work; we have your back._
- We have so many different projects and genres that we are sure we have something that fits you perfectly It will be engaging and fun; development and creativity are the essence of having fun. We don’t stifle creativity; in fact, we continuously encourage it. You won’t be working in a cubicle and there’s no expectation of silence; engage and interact as much as you like_
- Experiencing ‘ownership’ of a particular part of your project or work is critical. At Hyper Luminal we will make sure that you are getting as much satisfaction from not only learning something new, but ‘bossing’ it in a way that means you are building a great foundation of experience and development knowledge. Although; we won’t give you too much too soon, pacing is key to learning. When you’ve nailed a component of your project, it will be recognised; the studio understands how important recognition is._
- You’ll have the opportunity to work with the latest art tools, ensuring that every asset is performant, unique and looks awesome You’ll work within established art pipelines and techniques while you hone your creative skills and improve your artistic ability. You’ll be responsible for producing high quality, impactful art that makes our games look great and contributes to Hyper Luminal’s visual identity._
- You are encouraged to be as good as you can be and there are systems in place within the_
- studio to support you to do just that. Incremental improvement is our aim and all team_
- members are involved in what and how that evolves._

Tasks
- Creating 3D assets to meet project requirements.
- Building assets to game engine specifications and pipelines for Unity.
- Using 3D production tools on a daily basis to create art assets.
- Building content within the requirements of the target platform.
- Taking part in standups and team meetings for communication of project goals.
- Managing the burn down of your art tasks, using Jira and working with the Senior Developer to prioritise work.

**Requirements**:
Essential
- 2+ years’ experience working as an Artist.
- Proven experience of creating artwork and assets via a portfolio and/or Demo Reel.
- Experience with industry standard Game Engines.
- Extensive experience with industry standard 3D modelling, texturing, and sculpting tools.
- Experience creating assets for a PBR pipeline.
- Experience of working on Mobile
- Experience working within a team environment.
- Experience managing tasks in a project planning suit.

Desirable
- Experience working in Unity engine.
- Experience of working on PC or Consoles
- Experience with creating assets from concept art.
- Idea generation for projects.
- Traditional pipeline of learning through a University environment.
- Familiarity with the creation of Shaders and VFX (Particle Systems).

Skills and Abilities
- Ensuring assets are created to the highest quality.
- Excellent planning and organisational skills, with the ability to manage and prioritise your own workload and meet deadlines.
- Highly motivated and productive, a self-starter.
- Excellent written and verbal communication skills with fluency in English.
- Strong skills in close teamwork within the studio.
- A creative and logical approach to problem-solving with an end user focus.
- Meticulous attention to detail.
- A clear, concise and accurate communicator in all formats.
- Good sense of form, shape and silhouette.
- Good sense of colour, value and contrast.
- Adapts well to new processes and pipelines.

**Benefits**:
At Hyper Luminal Games we are passionate about our employees and provide development opportunities for all our staff. We take pride in the fact that we understand individual reward systems for all our team members, encompassing not only remuneration but responsibility, recognition, and individual learning.

We offer competitive salaries, a generous pension scheme, life insurance and 28 days of holiday increasing yearly to a maximum of 33 days after 5 years.

At Hyper Luminal, creative collaboration is the key to success. Team members are given a range of responsibilities within a flat hierarchical structure, to enable an entirely team driven games development process. Your role at Hyper Luminal is to ensure our games and software utilise a 'best in class' approach, helping the studio to continually raise its quality bar and reach beyond what is generally expected of a smaller development team.

We value your commitment and strive to ensure that all team members are included in a range of after-work activities to help prosper curiosity and creativity, includi


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