Character Artist

2 weeks ago


Edinburgh, United Kingdom Rockstar Games UK Full time

Job reference
- 4962600003_crt:1677582306602
- Company Name
- Rockstar Games UK
- Salary
- Competitive
- Location
- Edinburgh, United Kingdom
- Country
- United Kingdom
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 28/02/2023
- Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is on the lookout for a Character Artist who has a passion for creating humans, creatures, clothing and accessories to the very highest standard. This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Edinburgh.

**WHAT WE DO**
- We design, create and populate the world with the people and creatures that bring the story and play to life, for both our story-driven and online game worlds.
- Our characters are the embodiment of the player's experiences and their interactions when they play - how they look, feel and interact with other living things.
- We design in-deep customization and functionality to character assets for the game's specific needs.
- We work with a broad range of digital tools for sculpting, modelling and texture panting, with fundamental basis in observational art creation and an explicit attention to detail.
- We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters.
- You'll join a global team setting high standards across all of our projects, who have an exacting production focus and an obsession for getting the minutiae right.

**RESPONSIBILITIES**
- Work within Character art asset production for all of our global titles.
- Work with Art Direction and Senior Artists to achieve task creative and production goals whilst working under own initiative.
- Work with the Character and Technical Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues.

**QUALIFICATIONS**
- 2+ years of post-secondary educational experience in 2D and 3D art production.
- A comprehensive modelling and texturing portfolio showing 3D character art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery.

**SKILLS**
- Extensive experience using 3DStudio Max for 3D modelling and Photoshop for texturing.
- Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production.
- A full understanding of all current generation production workflows as they pertain to character art asset production - including an understanding of PBR/Lighting pipelines and shader tools.
- A keen understanding of the human body and facial anatomy; form, structure and silhouette in respect of economical and appropriate modelling for game target assets and polycounts.
- Has a detail-obsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space.
- Positive, solution-oriented individual with a passion for making great game art in a team setting.
- Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices.
- Self-motivated and flexible, with excellent communication skills.
- Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific real-world references and individual concepts, mood boards and directed styling cues.
- Consistent delivery of high quality art: on-spec and on-time.

**PLUSES**
- Three or more years of development experience, ideally having shipped console titles as a character artist.
- An inherent appreciation and understanding of fashion and street style, and era-specific culture as they relate to costuming and dress.
- Strong problem-solving skills. Ability to work in a self-directed manner and to make timely, well thought-out decisions.
- Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments.

**HOW TO APPLY**

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.



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