Concept Artist

4 weeks ago


New Works, United Kingdom Career Moves Group Full time

**Concept Artist**
**Location**:Remote
**Length**:ASAP until June 2023
**Rate**:£24-32 p/h
**Hours**: 9am-6pm
The Concept Artist is responsible for exploring and evolving artistic direction through visual development art, helping teams execute designs that will define the future of AR/VR. Our creative teams, spread across several exciting locations, are focused oncreating content that invites users to engage in immersive, real-time experiences. If you're excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, our clientmay be the home for you.

**Responsibilities**:

- Define and evolve artistic direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical and production leaders.
- Support R&D and prototyping to reach creative solutions to technical challenges.
- Collaborate on the creation of style guides and related materials for internal and external teams.
- Communicate visual goals with cross-functional internal and external partners.
- Create production concepts and polished 2D marketing assets.
- Manage expectations for cross functional partners.
- Ability to collaborate and iterate based on the team's needs.

**Minimum Qualifications**:

- At least 2 shipped AAA products in game development as a Concept Artist.
- Ability to clearly articulate visual vision to team of multidisciplinary contributors, technical artists, 3D artists, etc., to arrive at the desired visual goal.
- Ability to define and drive varied art styles, from stylised to realistic.
- Excellent knowledge of art and visual design principles and techniques relating to character and environment design.
- Strong understanding of art pipelines including: art creation processes (both 2D and 3D), technology requirements and advancements, trade-offs, and challenges associated with development.
- Strong organisational skills with the ability to work on multiple projects, set priorities, and meet deadlines and expectations.

**Preferred Qualifications**:

- Virtual reality experience (Rift, Vive, GearVR, etc.).
- Knowledge of emerging technologies.
- Knowledge of 3D software packages such as Maya, 3DsMax, Blender..
- Technical understanding of standard game engines such as Unity or Unreal and art pipelines.