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Animator

4 months ago


United Kingdom Facepunch Studios Full time

What we’re looking for

We’re looking for an experienced Animator to join our Rust team. You'll be animating characters in both 1st and 3rd person, so a strong understanding of body mechanics is key.

Candidates should have extensive experience with games animation and rigging, and a current portfolio of previous work demonstrating your abilities.

With the option to work remotely, we require a self-motivated team member, who is able to manage their own time effectively and push the quality of their work with a proactive approach. You'll have a keen eye for detail & movement, and communicate with others on the team (both office-based and remote) across all disciplines to implement your animations as required in-game. In this role you will report to the animation lead.

The role will see you taking your animations from creation to in-engine, so knowledge of game pipelines is integral. At times you may also be required to work between multiple projects helping in our next-generation game creation.

Applicants will be required to provide a showreel displaying examples of their work.

Responsibilities

  • Creating fluid and responsive viewmodel & full body character animations in Maya
  • Importing animations into the Unity engine
  • Working with programmers to implement animations & systems in-game
  • Acting on feedback from the team to resolve any issues and improve animation quality
  • Improve existing animation content where required
  • Creation of new animations for Rust including 1st person and 3rd person, character animation, weapon animation etc.
  • Collaborate with existing team members to deliver consistent quality content
  • Skinning and rigging models to make them game-ready.
  • Adapting existing rigs and animations

Requirements

  • Eligible to work and located in the UK
  • Experience working as a 3d animator in games
  • At least 2x shipped titles
  • A reel showcasing experience in both viewmodel & 3rd person animation
  • Knowledge of animation implementation in-engine
  • A solid understanding of body mechanics and animation principles
  • Proficiency in realistic key-frame animation (locomotion & acting)
  • Collaboration with other disciplines to make sure your animation works as desired in-game
  • An ability to work with / take direction & feedback from other animators on the team
  • Great time-management skills
  • Excellent communication and teamwork skills
  • Self-motivated and driven to produce and achieve work of the highest quality
  • Always proactively finding work to dive into when no tasks are assigned
  • Experience and understanding of implementation for core gameplay systems and mechanics
  • Proficiency in Maya
  • Experience with games engines (Unity/Unreal/Source, etc)
  • Ability to accept feedback and constructive criticism

Desirables

  • Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ.
  • Rigging knowledge
  • Skinning
  • Mocap editing
  • Quadruped animation
  • Basic modelling (low poly / LODS)
  • Mechanim /blendtrees / animgraph / animator system experience
  • Fan of Rust / survival games