Lighting and Compositing/Unreal Artist

2 weeks ago


London, United Kingdom Blue Zoo Production Full time

We are on the lookout for a talented and super keen Junior Lighting and Compositing/Unreal artist to join our team on a new 3D series.

Our L&C artists are masters of mood, light and detail. Their day-to-day focuses on tailored render layers, artful colour grading and production deadlines, whilst meeting that all important brief from our Directors and Clients. They are also greatcollaborators, workingas a team to share and develop their technical and artistic skills to deliver high quality content for our audiences.

Day to Day:

  • Creating lighting scenes in Unreal with assets from the animation and effects departments and then compositing these rendered shots in Nuke to create the final shot
  • Tweaking provided light rigs, render set-ups and compositing templates to achieve the required look of your shot
  • Monitoring your renders to ensure they are within a given render time budget
  • Working as part of a team of lighting and compositing artists, and regularly communicating with your Team Lead and the Lighting & Compositing Supervisor
  • Managing your time efficiently to meet the deadlines of your assigned shots
  • Problem solving to fix errors and glitches and addressing notes efficiently
Must Have: Knowledge of lighting principles and how light is used to meet a creative brief, especially in stylised animation. Technical understanding of how lighting works in 3D rendering - different types of lights, render setups, physically based rendering, ray tracing and global illumination - using Unreal An understanding of colour theory, aesthetics and composition. Technical understanding of utility passes (Z, Position and Normals) and how they are used in compositing using Nuke. Understanding of cinematic principles; ie DOF, Motion Blur, Lensing etc Problem solving skills to find the best approach to meeting the brief as well as troubleshooting issues and asking questions if unsure Having an eye for detail for scrutinising final shots for any errors or inconsistencies Ability to take direction and problem solve collaboratively with the wider L&C team Clear, efficient, and effective communication skills Proactive and positive approach to resolving issues under pressure Bonus Points: Experience using Flow/Shotgrid Knowledge of shading Understanding of a 3D production pipeline #J-18808-Ljbffr

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