Technical Artist

2 weeks ago


Haverhill Suffolk, United Kingdom Langham Recruitment Full time

Job Description

Technical Artist | Indie Game Studio | Onsite

I am working with an Indie Game Developer based outside of Cambridge, who specialise in creating immersive, story-driven RPGs.

They are looking for a Unity Technical Artist to join their team and create optimised art assets for an upcoming game. As this is a new IP, you will have a lot of creative freedom and the chance to make a big impact straight away.

Main responsibilities:

  • Collaborate with programmers, designers and the Art Director to develop high quality art assets
  • Optimise shader functionality, lighting, and special effects in Unity
  • Create assets including modelling, texturing and animation
  • Ensure that art meets both the high visual quality required and performance target
  • Build Asset pipelines and workflows and ensure effective and efficient production
  • Ensure the assets work well with game mechanics and design and troubleshoot issues

What you will need:

  • Circa 2 years' experience as a Technical Artist within a commercial environment
  • 1-2 years' experience in Unity ideally
  • Commercial experience creating shaders, lighting and special effects in Unity
  • Experience of end-to-end art applications such as Maya, Blender, Substance or similar
  • Portfolio showcasing rigs, tools, scripts together with documentation
  • Passion for gaming

Salary and Benefits:

  • Flexible depending on experience. They are open to candidates in Mid level - Lead level and would consider a range of salaries dependent on experience. They are looking to be led by the market regarding salary.
  • Chance to work on a brand new IP for a growing game studio
  • Growth / Progression

This role is 5 days onsite so you would need to be in a commutable distance from the studio, which is 20 minutes outside of Cambridge, or consider relocating

If you are an experienced Technical Artist with Unity experience looking to grow with a studio and work on a brand new IP, then we would love to hear from you

Key words:

Technical Artist, Maya, 3dsmax, blender, substance, houdini, shaders, lighting, special effects, gaming, game studio, indie , rpg, sci-fi

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