Senior Rigging Technical Artist

3 weeks ago


Edinburgh, United Kingdom Rockstar Games Full time

At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. Rockstar North is looking for a passionate and talented Senior Technical Artist: Rigging to join the team to help develop and support our titles. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland.
We design, create and maintain highly complex character rigs, secondary motion and animation systems that bring our characters to life.
We constantly engage in Research and Development of new techniques for driving skeletons, blendshapes and custom deformers through comprehensive control rigs.
Work alongside Character Artists and Animators providing support and addressing feedback to get the best visual results in game.
Collaborate and communicate with other departments such as Tools, Machine Learning and Code (engine) teams to improve our authoring workflows and animation/graphics systems in runtime.
Build, test and maintain rigs for a variety of dynamic art assets.
Develop constraints, custom deformers, secondary motion and shader connections using our extensive proprietary runtime animation system.
Create tools within 3dsMax/Maya to support and push forward workflows across Rigging and Character Art.
Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar/related position.
~5+ years of production experience creating complex rigs for Games, Feature Films or VFX.
~ A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

Understanding of human body and facial anatomy as it relates to game assets and topology.
~ Strong Python, Mel or Maxscript (candidate may be asked to complete a test) skills used within DCCs.
~ Strong C# programming skills.
~3D Math background.
~ Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation.
~ Knowledge of game engines (e.g. Experience creating Animation scripts/tools for Motionbuilder, Maya, 3dsMax is highly advantageous.
Experience creating assets and pipelines using Houdini in production.
Experience with C++ is highly advantageous.
Experience using source control software (i.e. Professional experience working and developing in a multi-platform, multi-project environment.
In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.
We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
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