Materials Artists

3 weeks ago


Cambridge, Cambridgeshire, United Kingdom Frontier Developments plc Full time

What's the role?

We have opportunities for Experienced Materials Artists with a solid understanding of modern texturing/surfacing systems. The successful candidates will work not only with other members of the materials team but also Concept Artists and Art Directors to help push and unify the look of our games.

We're looking for people who are passionate about creating high quality, responsive surfaces in Substance Designer. You'll be comfortable following a concept in detail and able to apply your keen visual skills to the wide range of artistic styles employed by Frontier's diverse and growing catalogue of games.

If you believe you have the skills and passion for this role, we would love to hear from you

This role can be on a hybrid working basis, which means you'll have the opportunity to spend time working both in the studio and at home. We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.

WHAT YOU'LL BE DOING

  • Use procedural techniques to create complex, editable materials
  • Maintain and update our Substance libraries
  • Work with the Art team to maintain consistent high-quality materials throughout our games
  • Build custom tools in Substance Designer to help improve functionality, speed, and quality
  • Create custom generators and brushes in Designer for use in Painter.
WHAT YOU'LL BRING
  • Experience of at least one full game production cycle
  • Ability to appreciate, respond to and provide constructive critique
  • Strong observational skills and ability to translate reference into designer materials
  • Experience working collaboratively as part of a cross disciplinary team
  • Extensive knowledge of Substance Designer
  • Solid understanding of physically based shading and rendering
  • Solid understanding of Substance Painter
  • Production experience with 3D authoring software (Maya).
BONUS IF YOU HAVE
  • Skills and experience in mentoring and coaching more junior team members
  • Experience with real-time rendering
  • Experience with Python or other scripting languages.
  • Experience of shader creation.

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