Senior Gameplay Programmer
2 weeks ago
As a Senior Gameplay Programmer at BULKHEAD, you will be responsible for implementing exciting gameplay features, helping to balance what makes them fun, whilst maintaining a close eye on performance considerations.
working on a AAA project with a large-scale team and will be working closely
with other Programmers, Designers and Artists to create our all-out warfare
FPS, WARDOGS.
As a Senior, you will be expected to help guide, mentor, collaborate, and
oversee other programmers, and will be working alongside production to
deliver quality work on time.
The team at BULKHEAD are a tight knit group of developers, who strive to
build impressive multiplayer games. Our team members are multi-disciplined
developers who strive to push boundaries, question the norm and are always
looking for better ways to do things.
RESPONSIBILITIES
- Design, architect and implement complex gameplay systems that are
- Work closely with Designers to implement and iterate on new gameplay
- Solve hard technical problems that arise from working on a large, open
- Strive for constant selfimprovement.
- Take ownership and act as a driving force for your features.
- Oversee multiple feature sets and areas of gameplay and ensure their
- Mentor Junior and Midlevel members of the team to help those around you
- Be considerate with planning, documentation, and communication.
REQUIRED SKILLS AND EXPERIENCE
- 4+ years Industry experience. Shipped at least one title using Unreal Engine 4/5, preferably on console platforms.
- Passionate about multiplayer games and understand the importance of efficient networking.
- Have a strong grasp of C++, software design, objectoriented programming and debugging.
- Excellent understanding of 3D maths for games.
- Strong datastructure, problemsolving and algorithm skills.
- A strong desire to overcome difficult hurdles.
- A methodical mind and the ability to think outside the box.
- Excellent communication skills and the ability to articulate systems and ideas effectively.
DESIRED SKILLS AND EXPERIENCE
- A Bachelor's Degree in Computer Science or other relevant experience.
- 4+ years Industry experience building Unreal Engine 5 games in a client server architecture.
- Experience working in Unreal Engine 5 using Modular Game Features.
- Experience writing optimised code and using performance tools (e.g. Unreal Insights) to identify and optimise gameplay systems on both client & server.
- An understanding of a broad range of gameplay systems and architecture.
- Experience writing game code with tight performance constraints.
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