Unreal Artist Role
1 month ago
We are seeking a dedicated Unreal Artist with a keen eye for design and detail. This role offers the flexibility to work remotely or in one of our offices located in the UK, France, and Poland.
Job Description:
- Collaborate with core team members to develop the overall vision and determine technical feasibility.
- Identify and analyze risks.
- Resolve specific complex escalated issues and approve technical specifications.
- Develop high-quality 3D assets for games and applications.
- Optimize 3D models for runtime applications.
- Assess existing tools and design custom ones to support art pipelines and workflows.
- Represent the art team in technical discussions and requirements meetings.
- Write documentation, tutorials/training videos, and provide training to the Art Design and Engineering departments.
- Texture 3D assets for pre-rendered or runtime applications.
- Conduct look development for lighting and shading in-game, utilizing a strong knowledge of Unreal Engine from an artist's perspective.
- Bachelor's degree in Art, Design, Technical discipline, or other relevant training.
- 5+ years of experience as an Unreal Artist, preferably in a lead role within the video game industry.
- Advanced knowledge/hands-on experience with Unreal Engine, especially in look development for lighting and shading.
- Proficiency in Maya, Photoshop, Substance Designer.
- Experience in shader writing and modifications.
- Familiarity with version control software such as Perforce or Git.
- Comprehensive understanding of creative and game development processes.
- Team player with an open-minded attitude, strong work ethic, and self-motivation.
- Passion for playing and making video games.
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