Software Engineer C# WPF

2 weeks ago


Guildford, United Kingdom Electronic Arts (EA) Full time

Frostbite is EA’s state-of-the-art multi-platform game development engine. We empower game creators to shape the future of gaming, and we achieve this by developing creative engine features and outstanding tools. Our experienced team from across the globe is dedicated to building fresh technology and working with teams across EA to ship amazing games. Frostbite powers some of our industries’ most visually stunning games.


The Opportunity

We are looking for an experienced and dedicated C# and WPF Software Engineer. As a tools Software Engineer for Frostbite, you will work on the proprietary engine editor in collaboration with and supported by our global teams. You will report to the Senior Engineering Manager.


Responsibilities

  • Work with the user experience (UX) team, product owner, and customers to create workflows that empower the Frostbite studios to push the boundaries in AAA games.
  • Design, test, document, and maintain features in the Frostbite Editor tool, and advise on major long-term future improvements to its architecture and technology.
  • You will support customers from the biggest, most popular games in the world (such as EA Sports FC, Madden, and Battlefield) by addressing main issues and looking for opportunities to make short- and long-term systematic improvements.
  • Contribute to technical discussions across Frostbite and with game team engineers.


Desired Skills

  • C# (knowledge of latest .NET framework)
  • Experience building applications using WPF
  • Test, debug, and extend other Software Engineers' code competently
  • Experience with C++/CLI desirable
  • Experience with game engines such as Unity or Unreal
  • Experience working with Source Control Systems (Perforce, SVN, GIT)
  • Knowledge of working with Agile (Scrum) development methodologies
  • Experience with build systems and related concepts
  • A team-first player, who works in a collaborative, team-oriented fashion


Beneficial Knowledge

  • Domain expertise in the space of Physics Simulation, Characters, or Gameplay may be beneficial, although not required.
  • Experience with enterprise-level authoring and content management tools would also be an asset.



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