Lead Technical Artist

2 weeks ago


London, Greater London, United Kingdom MPC Moving Picture Company Full time

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios Unreal Engine les plus expérimentés de l'industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l'infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d'expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l'industrie afin de travailler collectivement à la nouvelle génération de jeux d'action destinés à la communauté mondiale de joueurs.

Si vous choisissez d'entreprendre cette aventure avec nous, vous aurez l'occasion de perfectionner votre art et d'approfondir vos connaissances, en travaillant aux côtés de chefs de file de l'industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Maverick est un jeu AAA non annoncé développé avec Microsoft. Le développement du jeu est effectué par nos équipes européennes et nord-américaines.

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Maverick is an unannounced AAA game developed with Microsoft. Game development is done by our European and North American teams.

Job Description

Mettre en place le pipeline et les outils techniques requis ainsi que maintenir les normes de qualité nécessaires pour fournir la plus haute qualité d'éléments créés par l'équipe d'artistes techniques et s'assurer qu'ils correspondent à la vision du directeur ou de la directrice artistique. Maintenir et développer le flux de travail en collaboration avec les programmeurs. Gérer les membres de l'équipe d'artistes techniques pour obtenir les meilleurs résultats possibles pour le projet et pour favoriser la croissance personnelle des membres de l'équipe. Avoir une vue d'ensemble de tous les flux de travail et pipelines et superviser toutes les améliorations.

Fournir des conseils, des directives et les meilleurs principes d'ingénierie pour assurer des résultats de qualité et des pratiques de travail efficaces. Mentorer, gérer et diriger le service d'artistes techniques. Fournir une rétroaction au quotidien et résoudre les problèmes de manière créative. Travailler avec l'équipe de production pour attribuer les tâches et établir un calendrier d'équipe. Travailler en étroite collaboration avec le directeur ou la directrice artistique et les artistes en chef afin de définir les directives techniques pour le développement du contenu. Mettre en place des flux de travail solides et efficaces pour favoriser la collaboration de l'équipe d'artistes techniques avec les programmeurs et programmeuses et les programmeurs et programmeuses en chef. Rechercher et mettre en œuvre de nouvelles techniques et procédures pour améliorer la qualité des éléments du jeu. Créer des éléments et des gadgets de haute qualité, adaptés techniquement et artistiquement à l'univers du projet.. Aider à améliorer et à affiner la qualité des nuanceurs, des textures et des éclairages. Explorer et aider à développer de nouvelles technologies à intégrer dans le pipeline des éléments. Repérer et résoudre les problèmes relatifs au pipeline. Analyser et corriger les inefficacités des éléments artistiques en vue d'optimiser les performances sur console et sur PC. Assurer le lien entre les programmeurs et les services artistiques. Proposer des projets de recherche et développement (R&D) et apporter des améliorations au pipeline et au flux de travail. Résoudre les bogues et décrire des études de cas en R&D dans la base de connaissances. Superviser les corrections de bogues et décrire les études de cas en R&D dans la base de connaissances. Effectuer régulièrement l'évaluation du rendement des employés. Mener des initiatives de recrutement en collaboration avec les ressources humaines. Assurer l'intégration des nouveaux employés.

To set the pipeline and technical tools as well as maintain the quality standards to deliver the highest class of assets created by Technical Art Team and ensure that they follow the Art Director vision. To maintain and develop the workflow together with the Programmers. To manage talents of the Technical Artist team to achieve the best possible result for the project and personal growth of team members. To have an overview of all workflows and pipelines and supervise all improvements.

Provide mentorship, direction and best in class management principles to ensure quality results and efficient working practices. Mentoring, managing, and leading the Technical Artist department. Provide day-to-day feedback and creatively solve problems. Work with the production team on tasks assignment and a team schedule. Work hand in hand with the Art Director and Art Leads to set the technical guidelines for content development. Develop powerful and efficient workflows for the Tech Art team working together with the Programmers and Programmers Leads. Research and implement new techniques and procedures to improve game asset quality. Creating high quality assets and gadgets suitable technically and artistically to project the universe. Help improve and refine shader, texture, lighting quality. Explore and help develop new technologies for integration into the asset pipeline. Identify and resolve pipeline issues. Analyze and improve art asset inefficiencies to optimize console and PC performance. Act as a liaison between the Programmers and Art departments. Providing R&D projects and pipeline and workflows improvements. Bugfixing and describing R&D case studies in knowledge base. Supervision of bugfixing and describing R&D case studies in knowledge base. Conduct consistent performance reviews of staff members. Conduct recruitment projects with HR collaboration. Conduct the onboarding for new hires.

Qualifications

Typiquement au moins 7 ans d'expérience dans le développement de jeux. Typiquement au moins deux titres AAA développés du début à la fin et publiés. Typiquement 2 ans d'expérience à la tête d'une équipe. Fortes compétences en leadership et en mentorat. Très bonne compréhension des processus de création et de développement de jeux. Expérience dans tous les aspects de la création de contenu de jeu pour consoles et PC. Expérience de travail approfondie avec UE4. Connaissance experte de Maya. Solide connaissance des systèmes de particules, des effets environnementaux, des simulations de tissus, de l'éclairage et des dynamiques. Forte expérience de scriptage visuel dans l'éditeur Unreal Engine. Grande maîtrise de la résolution de problèmes techniques. Grande connaissance de Photoshop, Zbrush/Mudbox, Substance Designer et la suite Adobe. Maîtrise des logiciels Atlassian (JIRA, Confluence). Excellentes compétences en communication écrite et orale en anglais. Esprit d'équipe et ouverture. Forte éthique de travail et motivation personnelle. Passion pour les jeux vidéo et leur création.

Typically 7+ years of game development experience. Typically at least two AAA titles developed and shipped from start to finish. Typically 2 years of team leading experience. Strong Leadership and mentoring skills. Great understanding of creative and game development processes. Experience in all aspects of creating game content for consoles and PC. Extensive experience working with UE4. Expert Maya knowledge. Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics. Visual scripting in Unreal Engine Editor strong experience. High proficiency in technical problem solving. High knowledge of Photoshop, Zbrush/Mudbox, Substance Designer, and Adobe Suite. Proficiency with Atlassian software (JIRA, Confluence). Strong verbal and written communication skills in English. Open-minded team player attitude. Strong work ethic and self-motivation. Passionate about playing and making video games.

Additional Information

Au Canada

Un ensemble d'avantages sociaux payés à 100 % par PCF. La compagnie d'assurance rembourse les réclamations à 100 % (jusqu'à 500 $ de services par année, en plus d'une couverture familiale ou individuelle). Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie. La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. Une semaine de congé payé pendant les vacances d'hiver. 20 jours de congé payé et 5 jours de congé de maladie payé. Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. Un salaire compétitif et des primes annuelles basées sur le rendement. Des occasions de développement personnel et la possibilité d'œuvrer dans un environnement mondial. L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font.

Canada:

Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage). Full Dental coverage, including major dental and orthodontics. 4% RRSP matching before tax deductions, 100% vested on day 1. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. A competitive salary and performance-based annual bonuses (up to 20%). Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do.

US

100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment. 401K with 100% match, up to 3% of employee salary, and vested immediately. Paid week off during Winter Holidays. 20 paid vacation days and 5 paid sick days. Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. A competitive salary and performance-based annual bonuses. Personal development opportunities and ability to work in a global environment. Work in a creative team with people full of passion for what they do. Long term disability, short term disability, travel insurance, as well as other benefits provided.
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