Senior Rendering Software Engineer
7 days ago
Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in franchises including Burnout, Battlefield, Star Wars Battlefront and Need for Speed.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives.
The Criterion Rendering team works across all of our Battlefield titles as a part of a wider, cross-studio Battlefield Rendering team.
The team works in partnership with Frostbite, participating in the development of the Frostbite engine, whilst also supporting the rendering feature needs of our Battlefield titles across both immersive and high fidelity visuals and performance.
We encourage career development, well-being and fun, which in the Rendering team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team.
This role can be based at our Guildford or Manchester offices on a Hybrid basis, and we can consider Remote working.
Reporting to a Rendering Lead, you will develop and maintain high-quality rendering systems for multiple AAA games
You will research, innovate and implement the latest real-time rendering techniques
Collaborate across team and discipline boundaries to provide effective art and content workflows
Undertake performance profiling and optimization on multiple platforms
You will work with game team artists and art directors to create solutions
Qualifications
5+ years of experience in real-time rendering or AAA game development
C++ experience with at least 5 years of professional programming experience in real-time rendering
Experience with modern graphics APIs such as DirectX 12, Vulkan or Metal
Hands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languages
Proficiency with graphics rendering performance/platform optimization and debugging skills, with experience using analysis, optimization tools like PIX, RenderDoc, Razor
Experience evaluating new rendering technologies, influencing graphics IHVs and rendering API standards.
Open to occasional domestic and international travel
#LI-Hybrid, #FlexibleWork
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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