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Senior Open World Level Designer
4 months ago
Job description
Start: Immediate
Duration: Permanent
Location: Liverpool or Remote (UK)
We're looking for a Level Designer to join our team in creating immersive and engaging open-world experiences on LAST SENTINEL. You will collaborate with a talented team to build out expansive 3D spaces, implement gameplay systems and help bring our interactive world to life.
Responsibilities
- Design large-scale, immersive open world spaces that capture specific narrative themes and environmental storytelling.
- Block out exterior and interior 3D spaces for optimal layout, flow, sightlines, and gameplay.
- Script gameplay situations for players to engage with in the context of an open world (sandbox gameplay).
- Design and implement dynamic ambient elements within the game world, ranging from NPC behaviors to wildlife.
- Work closely with other design, art, animation and engineering teams to bring the world to life.
Job requirements
Required Experience
- Experience building open world games.
- Expertise using modern game engines and editors.
- Strong sense of level design principles, architecture, composition, lighting, and mood
- Excellent teamwork, communication, time management and organisation skills.
- Passion to craft meaningful, engaging interactive experiences.
- Proficiency in 3D modelling and game development tools.
Benefits:
- Remote and Hybrid Working
- Company pension at 4% of annual salary
- 29 days holidays
- Cycle2work scheme
- Aviva healthcare cover which includes dental and optical
- Life Assurance
- Early Friday finish every last Friday of the month
- Profit Share Bonus & Christmas Bonus
Important:
The interview process for the Level Designer role is made up of 3 stages:
- First interview (45 - 60 minutes) - An interview to discuss your experience and working history relating to the position with members of our Design team. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
- Second Interview (30 minutes) - An interview with our Studio Creative Director to discuss your experience, ways of working and the position on offer.
- Final interview (30 minutes) - A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid You will have a lot of opportunities to ask any questions about the studio and Culture.
Our recruitment process typically takes 2-4 weeks depending on availability. We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact jobs@lucidgames.co.uk
Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.