Software Engineer

2 weeks ago


Guildford, United Kingdom Electronic Arts Full time
At EA, we have one simple vision: become the world’s greatest games company. We are a community of artists, storytellers, technologists and working in one of the most dynamic industries today. We’re building a company that thinks about player experience at every step. We are transforming for a digital future and work as one team. We take risks and we dream big. And together, we are changing the way millions play every day.

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. We empower game creators to shape the future of gaming, and we achieve this by developing creative engine features and outstanding tools. Our team from across the globe is dedicated to building fresh technology and working with teams across EA to ship amazing games. Frostbite powers some of our industries’ most visually stunning games.

The Opportunity

We are looking for an experienced and dedicated C# and WPF Software Engineer. As a tools Software Engineer for Frostbite, you will work on the proprietary engine editor in collaboration with and supported by our global teams. You will report to the Senior Engineering Manager.

Responsibilities
Work with the user experience (UX) team, product owner, and customers to create workflows that empower the Frostbite studios to push the boundaries in AAA games.
Develop, test, document, and maintain features in the Frostbite Editor tool, and advise on major long-term future improvements to its architecture and technology.
Support customers from some of the biggest, most popular games in the world (such as EA Sports FC, Madden, and Battlefield) by addressing important issues and looking for opportunities to make short- and long-term systematic improvements.
Contribute to technical discussions across Frostbite and with game team engineers.
Desired Skills
C# (knowledge of latest .NET framework)
Experience building applications using WPF
Test, debug, and extend other Software Engineers' code competently
Experience with C++/CLI desirable
Experience with game engines such as Unity or Unreal
Experience working with Source Control Systems (Perforce, SVN, GIT)
Knowledge of working with Agile (Scrum) development methodologies
Experience with build systems and related concepts
A team-first player, who works in a collaborative, team-oriented fashion
Beneficial Knowledge
Domain expertise in the space of Physics Simulation, Characters, or Gameplay may be beneficial, although not required.
Experience with enterprise-level authoring and content management tools would also be an asset.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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